In this lecture, CG Supervisor Stehen DeLalla covers the basics of how to use Maya with the new V-Ray 3.1. He shows how to work with the newly added modeling tools and workflow features, how to install the V-Ray 3.1 plugin for Maya, and how to use the Maya interface to enhance the workflow. This is a must-have lecture for all new users of Maya.
In this lecture, CG Supervisor Stehen DeLalla shows how to use the new Maya tools. He covers the newly added Context Tool and Navigation tool. He also walks through the new three-sided workflow, the 2:1 Multi-Layer view, and the Image Viewer. He also shows some of the improvements to the UI in Maya 2018. This is a must-have lecture for all experienced users of Maya, as well as those who are familiar with the new workflow.
In this lecture, CG Supervisor Stehen DeLalla explains how to set up new projects in Maya. He covers the location of the file, how to organize it, and how to save it with the updated file format for Maya 2018. He also covers the viewports, the frame rate, and the width of the animation.
In this lecture, CG Supervisor Stehen DeLalla shows how to set up a new project in Maya. He covers the location of the file and how it will be organized, the use of the default viewports, changes to the frame rate and width of the final animation. At the end of the lecture, he covers how to export the project, import the project into Nuke, and how to preview the animation in Maya.
In this lecture, CG Supervisor Stehen DeLalla teaches how to use the newly updated Maya 2018 features. He covers the new Maya tools and features that are available for the 2018 release. There is also an in-depth discussion on the new features of the two-sided workflow, as well as the introduction of the V-Ray Next Hair node that is introduced in V-Ray 3.1. He also covers the workflows that are available within the new plugin, and how to import and export V-Ray project files for the Nuke Importer.
Know the Basics: Maya Part 1: InterfaceKnow the Basics: Maya Part 2: Viewports and NavigationKnow the Basics: Maya Part 3: ModellingKnow the Basics: Maya Part 4: OrganisationKnow the Basics: Maya Part 5: AnimatingKnow the Basics: Maya Part 6: Motion GraphicsAs of 2017, Maya ships by default with a renderer called Arnold. Now I know that we've not got to the rendering section of the series of tutorials but in essence the renderer that we want to use will affect the lights that we will want to create. So because we're going to be using Arnold we also want to make sure that the lights we use are compatible with it. We'll therefore explore the lights that ship with Arnold. The benefit of these lights is that they are all physically accurate. That means that they act in a mathematically accurate manner; the same way that they do in the real world. Before we start go to 'Windows' -> Rendering Editors' -> 'Render Settings' and select the Arnold. 827ec27edc